QuietRidge

Terms of Service

QuietRidge ("the Company") Terms of Service Last Updated: 2026-06-10 Hey, glad you're here. Before you jump into QuietRidge, just take a minute to read through these Terms of Service (we'll call them the "Terms"). They cover how you use our site at quietridge.com ("Site"), our stealth game ("Game"), and everything else we offer through the Site and Game. Together, we're calling all of that the "Services." By using our Services, you're agreeing to follow these Terms. Don't use the Services if you can't agree to them. Our Privacy Policy explains what we do with your information. Let's get started.

1. Arbitration, Class Actions, Damages and Refunds.

IMPORTANT NOTICE REGARDING ARBITRATION: When you agree to these Terms, you're signing on to resolve disputes with us through binding, individual arbitration rather than court proceedings, with limited exceptions. Make sure you carefully read Sections 13 ("GOVERNING LAW AND FORUM CHOICE") and 14 ("DISPUTE RESOLUTION") below—they spell out how arbitration works and how to opt out if you want. These Terms also say you can't bring a class action against us and limit how much you can collect in damages from your use of the Services. Using the Services means you're accepting all this. Don't install or use the Services if you disagree. With very few exceptions (see Section 5), anything you buy from us stays bought. 2. Changes to Terms or Services. We can update these Terms whenever we want. If we do, we'll let you know the way described in Section 15(d). You need to agree to the updates to keep using the Services. If the new Terms don't work for you, you can stop using the Services (except as noted in Section 14(h), "Effect of Changes on Arbitration"). Our Services change over time, so we might modify, remove, or discontinue parts of them anytime without warning. We also reserve the right to push out patches, updates, or upgrades whenever we see fit.

3. Who May Use the Services and How?

(a) Eligibility. You can use the Services if you're at least 13, able to enter into a legal contract, and not prohibited by law from using them. (b) Game Platforms. You're probably accessing our Game through a software provider—maybe Steam or another platform ("Game Platforms")—which might also handle downloads. To get or buy our Game through one of these platforms, you'll need an account with them (a "Gaming Account"). You understand that the platform's own terms and conditions apply to your account there and your use of our Services through them. If something in the platform's terms conflicts with ours, these Terms win. (c) Your Account. When you access our Services through a Game Platform, we get some information about you from your Gaming Account, as explained in our Privacy Policy. We might create an account for you using that info, and you can add more details through the Services if you want (that's your "Account"). (d) Accuracy of Account Information. Keep your Account information current and correct, including updates through your Gaming Account. We might suspend or terminate your Account if you don't.

4. Company Content.

(a) Company Content. For these Terms, "Content" includes text, graphics, images, music, software, audio, video, creative work of any kind, and anything else posted or made available through the Services. QuietRidge and our licensors own everything in and about the Services and Content—all the rights, title, interest, and intellectual property that go with it. (b) In-Game Content. We offer various upgrades, add-ons, features, special options, and in-game currency within the Services ("In-Game Content"). Think virtual currency, character skins, gear, experience boosts, and other stuff that can enhance your play. We might also offer access to special challenges or objectives that unlock rewards. Sometimes In-Game Content comes as part of a limited-time event or "season" with its own rules. You can buy access to some In-Game Content, get it with a purchase, or earn it through events or just playing—we'll cover that below in Section 5. All In-Game Content belongs to QuietRidge. It has no real-world money value, can't be refunded or traded for actual money, and you can't transfer, sell, or swap it. Your access to In-Game Content is governed by these Terms, and we can revoke your license to it anytime without owing you anything. Other restrictions might apply depending on how the Game works or what we tell you separately. We can modify, replace, suspend, cancel, or remove any In-Game Content and your access to it without notice or liability to you. (c) License Keys. We might sell or provide unique keys that let you access our Game through a Game Platform (a "License Key"). License Keys are yours alone and can't be transferred or sold. If we catch you committing fraud or breaking these Terms, we can disable a License Key or revoke your right to use our Game with it. License Keys don't convert to money or anything with monetary value. (d) Rights in Content Granted by Company. As long as you follow these Terms, QuietRidge lets you use a limited, non-exclusive, non-transferable license (no sublicensing allowed) to: (i) access and view the Content, including any In-Game Content you've purchased or earned; and (ii) if you have a valid License Key or bought the Game through a Game Platform, download and install it on a computer you own or control. Both apply only to your permitted use of the Services. You can't: (w) copy, modify, or make derivative works from the Services; (x) distribute, transfer, sublicense, lease, lend, or rent the Services to anyone else; (y) reverse engineer, decompile, or disassemble them; or (z) make the Services available to multiple users. QuietRidge keeps all rights we don't explicitly give you. (e) Streaming. Go ahead and stream your QuietRidge experience as long as you: (i) keep it non-commercial; (ii) don't charge people to watch; (iii) stick to appropriate content guidelines (no excessive cursing or inappropriate material); (iv) don't run competitions without our written permission, which might come with extra rules; and (v) clearly mark any sponsored stream with persistent text saying "Sponsored By _______" (fill in your sponsor's name).

5. Payments.

When you buy our Game through a Game Platform, get a License Key, or purchase In-Game Content (each one is a "Transaction"), you're authorizing the platform or their payment processor to charge you. They might ask for extra details to process your Transaction—your credit card number, expiration date, email, address, that kind of thing (all of that is "Payment Information"). You agree that the platform's terms apply to your Transaction too. Once you start a Transaction, you're authorizing them to share your Payment Information with whoever needs it to complete the sale and to charge your payment method for what you're buying, plus taxes and fees. You might need to verify your identity before finishing (that counts as Payment Information too). UNLESS THE GAME PLATFORM'S REFUND POLICY SAYS OTHERWISE, YOUR PURCHASE IS FINAL—YOU CAN'T CANCEL IT OR GET YOUR MONEY BACK. That said, if something goes wrong during checkout, the platforms can cancel your Transaction for any reason and refund what you've already paid.

6. Beta Testing.

We might offer beta versions of our Services from time to time ("Beta"). Betas aren't guaranteed to work right and could mess up your computer or other devices. When you use a Beta, you're also agreeing to: (a) QuietRidge can automatically delete or change any software, data, Content, or anything related to the Beta on your computer, whenever and for any reason; (b) QuietRidge can stop or cut off your Beta access anytime, which would make it unplayable; (c) if we discontinue a Beta, you'll delete your local copy and everything you got from us related to it; (d) you won't get compensation for testing; and (e) testing a Beta doesn't entitle you to the full commercial version—you might have to buy it separately.

7. General Prohibitions and Company's Enforcement Rights.

Don't do any of the following: (a) use the Services for business without our permission, except where these Terms specifically allow it (like paid coaching without clearance); (b) act in ways we consider objectionable, violent, or discriminatory, or anything that ruins someone else's experience—this includes harassment and trolling; (c) remove or get around anything that stops misuse; (d) fake TCP/IP packet headers or mess with email or message headers, or use the Services to send false or deceptive source information; (e) collect or keep personally identifiable information from other users without their permission; (f) break any law or regulation; or (g) push anyone else to do any of the above. We're not required to monitor the Services or police Content, but we can do it to keep things running, enforce these Terms, and follow the law.

8. Links to Third Party Websites or Resources.

The Services might link to other websites or resources. We include them as a convenience, but we're not responsible for what's on them or how they work. You're on your own when you use third-party sites.

9. Termination.

We can shut down your access to the Services anytime, at our discretion, without warning. If we terminate things, Sections 4(a), 4(b), and 10 through 15 stay in effect.

10. Warranty Disclaimers.

(a) Disclaimers with Respect to Our Services and Content. THE SERVICES AND CONTENT COME "AS IS," WITH NO WARRANTIES. WE'RE NOT PROMISING ANY IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT, OR NON-INFRINGEMENT. WE DON'T PROMISE THAT THE SERVICES WILL WORK FOR YOU, RUN WITHOUT INTERRUPTION, BE SECURE, OR BE ERROR-FREE. WE DON'T WARRANT ANYTHING ABOUT THE QUALITY, ACCURACY, TIMELINESS, TRUTHFULNESS, COMPLETENESS, OR RELIABILITY OF ANY CONTENT. (b) Disclaimers with Respect to Third-Party Hardware. Our Services and Game might need third-party hardware like monitors or controllers ("Third-Party Hardware"). We're not responsible for that hardware or any damage or problems that come from using our Services with it. You're responsible for reading any warnings or instructions that come with your hardware and making sure your use of our Game follows them.

11. Indemnity.

You'll protect and defend QuietRidge—including our officers, directors, employees, agents, contractors, and representatives—from any claims, disputes, liabilities, damages, losses, costs, and expenses (including reasonable legal and accounting fees) that come from your use of the Services or Content, or from you breaking these Terms.

12. Limitation of Liability.

(a) QUIETRIDGE AND ANYONE INVOLVED IN CREATING OR DELIVERING THE SERVICES OR CONTENT ISN'T LIABLE FOR INDIRECT, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES. THIS INCLUDES LOST PROFITS, LOST REVENUES, LOST SAVINGS, LOST BUSINESS OPPORTUNITY, LOST DATA, LOSS OF GOODWILL, SERVICE INTERRUPTION, COMPUTER DAMAGE, SYSTEM FAILURE, OR THE COST OF SUBSTITUTE SERVICES—EVEN IF QUIETRIDGE KNEW SUCH DAMAGE WAS POSSIBLE. THIS APPLIES WHETHER THE CLAIM IS BASED ON WARRANTY, CONTRACT, TORT (INCLUDING NEGLIGENCE), PRODUCT LIABILITY, OR ANY OTHER LEGAL THEORY. SOME PLACES DON'T ALLOW THESE LIMITS, SO THEY MAY NOT APPLY TO YOU. (b) USING OUR GAME AND THIRD-PARTY HARDWARE CAN CAUSE UNINTENDED EFFECTS LIKE EYE STRAIN, DISORIENTATION, FATIGUE, OR AGGRAVATE EXISTING HEALTH CONDITIONS. YOU'RE ACCEPTING THESE RISKS, AND QUIETRIDGE ISN'T LIABLE FOR THEM. (c) QUIETRIDGE'S TOTAL LIABILITY FROM THESE TERMS OR YOUR USE OF THE SERVICES CAPS OUT AT WHAT YOU'VE PAID US, OR ONE HUNDRED DOLLARS IF YOU HAVEN'T PAID ANYTHING. (d) THESE LIABILITY LIMITS ARE CORE TO OUR AGREEMENT.

13. Governing Law and Forum Choice.

These Terms are governed by the Federal Arbitration Act, federal arbitration law, and Washington State law, without regard to conflict of laws. Except as stated in Section 14 "Dispute Resolution," disputes that don't have to go to arbitration will be handled in the state and federal courts in Seattle, and both of us waive any objection to that jurisdiction.

14. Dispute Resolution.

(a) Mandatory Arbitration of Disputes. Any dispute, claim, or controversy about these Terms or how they're enforced, or about your use of the Services or Content (we'll call these "Disputes"), gets resolved by binding individual arbitration, not through class actions or consolidated proceedings. You and QuietRidge both agree the U.S. Federal Arbitration Act applies, and you're both waiving the right to a jury trial or class action. This arbitration clause stays in effect even after these Terms end. (b) Location of Arbitration. If you live in the United States, arbitration happens in your state of residence. (c) Exceptions. These types of Disputes can be handled in regular court instead: (i) anything that qualifies for small claims court; and (ii) disputes over intellectual property infringement or misappropriation. (d) Opt-out: You can opt out of arbitration entirely by emailing info@quietridge.space within thirty days of first agreeing to these Terms, and then you can sue us normally. (e) Conducting Arbitration and Arbitration Rules. The American Arbitration Association ("AAA") runs the arbitration under their Consumer Arbitration Rules (the "AAA Rules"), with any changes we make to these Terms. Check www.adr.org or call 1-800-778-7879 for the full AAA Rules. To start arbitration, submit a written Demand for Arbitration to the AAA and notify the other party as the AAA Rules specify. You can find the form at www.adr.org. For claims under ten thousand dollars, you get to choose whether the arbitration happens on documents alone, by phone or video, or in person, based on AAA Rules. Claims over that amount follow the AAA Rules for hearings. Arbitration hearings take place in your county or parish unless we both agree elsewhere. The arbitrator has exclusive authority over everything about this arbitration agreement. (f) Arbitration Costs. The AAA Rules govern who pays filing, administration, and arbitrator fees. We'll cover all those costs if your claim is under ten thousand dollars, unless the arbitrator thinks it's frivolous. If we win, we cover our own attorneys' fees and costs and won't ask you to pay them. If you win, you can get attorneys' fees and costs as the law allows. (g) Class Action Waiver. YOU AND QUIETRIDGE AGREE TO BRING CLAIMS ONLY IN YOUR OR OUR INDIVIDUAL CAPACITY, NOT AS A CLASS MEMBER OR PLAINTIFF IN A CLASS PROCEEDING. If your dispute goes to arbitration, the arbitrator can't combine your claims with anyone else's or oversee any class action. If this clause is unenforceable, the entire Dispute Resolution section is void. (h) Effect of Changes on Arbitration. Even though Section 1 says we can change the Terms anytime, if we change this Section 14 after you first accepted them, you can reject the change by emailing info@quietridge.space within 30 days. If you reject it, you'll arbitrate disputes under the terms as they were when you first agreed. (i) Severability. Except for the Class Action Waiver in Section 14(g), if any part of these Terms is found invalid, the rest still applies.

15. General Terms.

(a) Entire Agreement. These Terms and anything else mentioned in them are the complete deal between QuietRidge and you about the Services and Content. They replace any earlier agreements. (b) Severability. We'll interpret these Terms as broadly as the law allows. If any part doesn't hold up, the rest does. (c) No assignment. You can't transfer these Terms to someone else. (d) Notices. If QuietRidge needs to notify you—including about changes to these Terms—we'll do it by: (i) email; (ii) messaging inside the Game; or (iii) posting on our Site. (e) No Waiver. Neither party's actions or inactions create rights except as explicitly written here. If QuietRidge doesn't enforce something, that doesn't mean we're giving it up. Only a written waiver signed by our authorized rep counts. Except as stated in these Terms, one party using a remedy doesn't prevent them from using others. 16. Contact Information. Questions about these Terms or the Services? Reach us at info@quietridge.space.

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