QuietRidge
Overhead tactical view of a ridge sector showing elevation contours, three guard patrol routes marked in red, overlapping sightline cones in yellow, and two marked extraction points

Ridge verticality. Pattern recognition.

Study the ridge. Execute unseen.

A stealth game for players who read sightoines and own patrol cycles.

16 ridge sectors force you to understand elevation-based geometry. Guard vision cones shift with your vertical position—stand just over a dozen meters above a patrol route and you're in their peripheral, drop to ground level and you vanish, if the timing holds. Every objective sits inside overlapping sightlines and limited escape routes. You find the gaps. You time the movement. Zero alerts. Ghost rating locked. This is pure pattern mastery at 60 FPS, where a moment of cloud cover and a patrol cycle lasting three minutes are your only tools.

Report a Bug. Suggest a Route. Ask a Question.

Want to actually reach someone? Send us a message directly. No ticket queue, no bots giving you template responses. You'll get a real answer back, usually within a day or so.

Talk straight to the dev team instead of filling out a support ticket.

Bug reports go directly into patches and help us fix patrol logic.

Route suggestions get checked against speedrun potential and whether the difficulty feels right.

Someone who actually built the ridge mechanics answers your questions.

You'll hear back in undder 48 hours, but usually much sooner.

Send it. We actually read these.